Town: Odíhg Tsvèy̼èmíhàiēíhg

Odíhg Tsvèy̼èmíhàiēíhg

Odíhg Tsvèy̼èmíhàiēíhg
Example Tauric architecture.
StateTetbur Commune
ProvenceIēibonjām Region
RegionSprokbuju Forest
Founded858
Community LeaderElder Galenasseth Qàjà Qíhgùru
Area6 km2 (2 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation56 m (183 ft)
Average Yearly Precipitation287 cm/y (112 in/y)
Population1479
Population Density246 people per km2 (739 people per mi2)
Town AuraNecromancy
Naming
Native nameOdíhg Tsvèy̼èmíhàiēíhg
PronunciationTsvè /ˌj̼ɛmɪ̞ˈəjɪ̞g/
Direct Translation[artist] [manager]
Translation[Not Yet Translated]

Odíhg Tsvèy̼èmíhàiēíhg (Tsvè /ˌj̼ɛmɪ̞ˈəjɪ̞g/ [artist] [manager]) is a subtropical Town located in the Iēibonjām Region of the Tetbur Commune.

The name Odíhg Tsvèy̼èmíhàiēíhg is derived from the Tauric language, as Odíhg Tsvèy̼èmíhàiēíhg was founded by Galenasseth Qàjà, who was culturaly Tauric.

Climate

Odíhg Tsvèy̼èmíhàiēíhg has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 28°C (82°F). Odíhg Tsvèy̼èmíhàiēíhg receives an average of 287 cm/y (112 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Tsvèy̼èmíhàiēíhg covers an area of nearly 6 km2 (2 mi2), and an average elevation of 56 m (183 ft) above sea level.

Overview

Odíhg Tsvèy̼èmíhàiēíhg was founded durring the late 10th century, by Galenasseth Qàjà. The establishment of Odíhg Tsvèy̼èmíhàiēíhg suffered from many setbacks, delays, and obsticles, most notably a group of Odíhg Tsvèy̼èmíhàiēíhg which required millitary assistance exterminate before the community could finish being built.

Odíhg Tsvèy̼èmíhàiēíhg was built using the conventions of Tauric durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Odíhg Tsvèy̼èmíhàiēíhg is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Odíhg Tsvèy̼èmíhàiēíhg is is constructed arround a semi-circular spacious cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Unfortuantly, these peasent-grade are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Something in your gut tells you that you may be unwelcome in Odíhg Tsvèy̼èmíhàiēíhg. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Odíhg Tsvèy̼èmíhàiēíhg has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg Tsvèy̼èmíhàiēíhg. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg Tsvèy̼èmíhàiēíhg's parks.

Odíhg Tsvèy̼èmíhàiēíhg has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Tsvèy̼èmíhàiēíhg.

Odíhg Tsvèy̼èmíhàiēíhg has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Tsvèy̼èmíhàiēíhg has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Tsvèy̼èmíhàiēíhg has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Tsvèy̼èmíhàiēíhg's public wards, blessings, and other arcane systems.

Odíhg Tsvèy̼èmíhàiēíhg possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Odíhg Tsvèy̼èmíhàiēíhg has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg Tsvèy̼èmíhàiēíhg's natural decorations nor waterways.

Odíhg Tsvèy̼èmíhàiēíhg has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Tsvèy̼èmíhàiēíhg has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Odíhg Tsvèy̼èmíhàiēíhg's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Odíhg Tsvèy̼èmíhàiēíhg's garrison was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Odíhg Tsvèy̼èmíhàiēíhg snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Tiger (Cat, Great) near Odíhg Tsvèy̼èmíhàiēíhg are known to be more aggressive than normal.

Odíhg Tsvèy̼èmíhàiēíhg's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Wild Magic energies of tier 1 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6034 m2
    • Cattle and Similar Creatures: 369
    • Poultry: 4437
    • Swine: 295
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 147

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 9
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

468 of Odíhg Tsvèy̼èmíhàiēíhg's population work within a Foundational Occupation.

938 of Odíhg Tsvèy̼èmíhàiēíhg's population do not work in a formal occupation, but do contribute to the local economy. 73 (5%) are noncontributers.

Points of Interest

Odíhg Tsvèy̼èmíhàiēíhg is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami blessed the town with good fortune for a year and a day. One of Odíhg Tsvèy̼èmíhàiēíhg's local festivals commemorates this miracle.

History